![]() One could conclude that the active user base has declined. Currently, this activity is at the level of 2020, before Half-Life: Alyx. An increase that did not materialize this time. In past years, these user numbers would reach a new plateau after each holiday season. Pico 4 is still not available in the largest VR market, the United States. Since Pico 4 devices used via Virtual Desktop on a PC are registered as Quest 2 devices, the true percentage may be higher. The latter overtook the HTC Vive Cosmos to pass the one percent mark just under six months after launch. Meta Quest 2 and Pico 4 also gained ground. Perhaps the announcement of the SteamVR headset Bigscreen Beyond caused Index users to return to their devices. Valve Index saw the most growth in February. As a result, SteamVR statistics reflect only a small portion of the total virtual reality market. VR users who only use Meta platforms and Viveport and do not have Steam installed or do not participate in the Steam survey are not included in the statistics, nor are users of Playstation VR 1 and 2 or Meta Quest and Pico headsets only used in standalone mode. Devices with less than half a percent market share are not listed. The following statistics show the market share of VR headsets covered by Steam as of February 2022. If that number stayed about the same, SteamVR should have about 2.7 million users. ![]() Steam had an average of 132 million monthly active users in 2021. Last month it was 2.19 percent, this month 2.02 percent. The highest recorded value so far is 2.31 percent (in May 2021). The statistics show, among other things, the percentage of SteamVR users in the total Steam user base. ![]() ![]() Valve's monthly Hardware & Software survey registers all VR headsets that were connected to a PC with Steam installed that month and whose users participated in the data collection. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |